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Documentation Index

Fetch the complete documentation index at: https://buildpixel.mintlify.app/llms.txt

Use this file to discover all available pages before exploring further.

Artifact The packaged output of a successful build. A gzip tarball you download or auto-deploy. BuildCookRun UE’s all-in-one packaging command, invoked via RunUAT.bat. The thing BuildPixel runs to build your project. Build One execution of a build setting. Has a status (pending, running, complete, failed, superseded), a commit, logs, and (on success) an artifact. Build setting A reusable preset on a project. Defines what to build (platform, buildType, branch), how (UE version), and when (manual / push / scheduled). Cooker UE’s content-processing tool. Converts .uasset files into platform-specific cooked content. DDC (Derived Data Cache) UE’s cache of expensive computations: shader compiles, texture compressions, lightmap bakes. BuildPixel preserves DDC between builds for the same project + branch — warm DDC means much faster cooks. Engine version The UE version a project targets. Read from .uproject’s EngineAssociation, or overridden on the build setting. Organization The top-level container in BuildPixel. Holds projects, members, billing, and source control credentials. Project A connected repo (GitHub) or stream (Perforce), plus its build settings. Lives inside an organization. Stream Perforce’s typed branch model (mainline / development / release / virtual / task). Supersession When a newer build for the same (project, branch, platform, buildType) cancels older in-flight builds. The dashboard hides superseded builds in summary views by default. .uproject The JSON file that defines an Unreal project. BuildPixel parses it for engine version, modules, and plugin info.