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Documentation Index

Fetch the complete documentation index at: https://buildpixel.mintlify.app/llms.txt

Use this file to discover all available pages before exploring further.

BuildPixel takes the build off your laptop and into the cloud. Connect your repo, map your project, hit Build (or schedule it), and a packaged Unreal Engine build appears — ready to download, or pushed straight into a StreamPixel runtime for pixel streaming.

How it works

1

Connect your repo

GitHub via the BuildPixel App, or Perforce with a service user. One install per organization.
2

Map your project

Pick the repo (or stream) for your project. BuildPixel reads the .uproject, picks up the engine version, and lets you choose a platform (Win64, Linux, Mac, Android, iOS) and a build type (Development, Shipping, Server).
3

Build, or schedule it

Hit Build now to run it once, set the build setting to fire on every push, or put it on a schedule. Logs stream to the dashboard in real time.
4

Ship it

Download the artifact when it’s done — or have BuildPixel push it directly into StreamPixel for pixel streaming.

Tight StreamPixel integration

If you’re shipping your UE app via pixel streaming, BuildPixel and StreamPixel are built to work together. Configure your build setting with a StreamPixel runtime URL, and every successful build is auto-deployed there — your players get the new version automatically as soon as the build finishes. No download, no manual upload, no in-between. Set up the StreamPixel integration →

Where to go next

Quickstart

First build in ~10 minutes.

Connect GitHub

Install the App and pick the repos to build.

Connect Perforce

Helix server, build user, ticket auth.

StreamPixel integration

Push builds straight to your streaming runtime.